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The Art of Halo: Creating A Virtual World

The Art of Halo: Creating A Virtual World

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Author: Eric S. Trautmann
Publisher: Del Rey

List Price: $24.95
Buy New: $16.47
You Save: $8.48 (34%)



New (28) Used (19) from $9.32

Rating: 4.5 out of 5 stars 15 reviews

Media: Paperback
Number Of Items: 1
Pages: 176
Shipping Weight (lbs): 1.4
Dimensions (in): 10.8 x 8.3 x 0.4

ISBN: 0345475860
Dewey Decimal Number: 794.816836
EAN: 9780345475862

Publication Date: November 9, 2004
Availability: Usually ships in 24 hours

Editorial Reviews:

Product Description
When Halo hit the shelves with the launch of the Xbox in 2001, it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.

• Meet the brains behind Bungie, the birthplace of Halo
• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004
• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team
• Learn the secrets of designing gear from the artists themselves
• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script
• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more

It’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!



Customer Reviews:   Read 10 more reviews...

4 out of 5 stars Must Have For Halo Fans!   November 17, 2008
I recently bought Halo for pc, and I picked up this book along with it. It's filled with weapon designs, enemies, and vehicles. Plus there's a section where it talks about how bungie was developing the idea for the game. If you are fan of Halo, then you would probably like this.


3 out of 5 stars Some Nice Concept, Too Many In Game Renders   November 10, 2008
I bought this book so that I could see the process that the concept artists went through to come to their final designs, and while there are some nice examples there are a lot of in game renders that I wish were not present. I already have played the game Bungie, I don't need to be reminded of what it looks like!


5 out of 5 stars My son loves the artwork in this book.   September 17, 2008
My son wanted this book for a long time and loves to study the artwork. I like that it stimulates an interest in art. It shows kids theres more to the games than just the "play" factor.


5 out of 5 stars Stunning !!!   July 22, 2008
 1 out of 1 found this review helpful

This book clearly shows just how much time, energy, passion & love went into creating the entire world of Halo. The creation of the art work is simply stunning, if you enjoy glorious colour & unbelievable creative spirits, you owe it to yourself to get a copy of this book. Then as a added treat, check out on-line some of the HD trailers which are available, if your able, try to get copies on DVD & watch them on a large screen TV in full HD mode ... check your heart rate before & after ... if you don't have goose bumps & want to run out & buy a Xbox 360 & Halo 2 or 3 ... you may want to check your pulse. 5 stars out of 5 stars ... easy.


3 out of 5 stars To me, a little disappointing   June 3, 2008
I was expecting this book to primarily be for displaying conceptual drawings and paintings created during the designing process of the games. There is some of that, but the book is mostly filled with images of the 'in game' 3d models used for the characters and still shots of the 3d environments. The actual conceptual drawings take a back seat. The paintings that are there are great, but why aren't there more?! Overall, I think a 3d modeler would enjoy this book more than a 2d artist.



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